what does this mean?!
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artforadults:

sachin tengon tumblr!

so dope

50 seconds

2093402840204240929329394940300 hours of work

animation made me fat

im downloading hip hop abs

because i can’t afford a gym membership

and because i can do it alone and not be embarrassed from trying to be “hip-hop”

still have one more shot to render out so it’s all nice and pretty

but this is what my life has been dedicated to for the past… 3 months
here’s the gist of my demo reel haha….

theartofanimation:

Theo Prins

these colors

Nobody tells this to people who are beginners, I wish someone told me. All of us who do creative work, we get into it because we have good taste. But there is this gap. For the first couple years you make stuff, it’s just not that good. It’s trying to be good, it has potential, but it’s not. But your taste, the thing that got you into the game, is still killer. And your taste is why your work disappoints you. A lot of people never get past this phase, they quit. Most people I know who do interesting, creative work went through years of this. We know our work doesn’t have this special thing that we want it to have. We all go through this. And if you are just starting out or you are still in this phase, you gotta know its normal and the most important thing you can do is do a lot of work. Put yourself on a deadline so that every week you will finish one story. It is only by going through a volume of work that you will close that gap, and your work will be as good as your ambitions. And I took longer to figure out how to do this than anyone I’ve ever met. It’s gonna take awhile. It’s normal to take awhile. You’ve just gotta fight your way through. -Ira Glass
My mom just found these still life oil pastel drawings from when I was 12 years old haha.. The year I learned to crosshatch.. -

My mom just found these still life oil pastel drawings from when I was 12 years old haha.. The year I learned to crosshatch.. -

ianception:

cloud

okay.. this kind of looks like a vagina. good job, ian.

ianception:

cloud

okay.. this kind of looks like a vagina. good job, ian.

endlesswet:

Scientists have carefully modeled 27 heads of our ancestors based on tiny bone fragments, teeth and skulls collected from around the globe. You can see the heads on display for the first time together at the Senckenberg Natural History Museum in Frankfurt, Germany.

3d science

thedavidoreilly:

Here’s more material from my theory lectures. I made these clips to analyze various timing styles by showing the exact frame overlap of each animation. The clips on the left basically isolate the motion and allow us to see and compare it clearly - without design, color or sound distracting our brains.

My last post showed how motion-contrast was something that evolved over time. These examples show how motion, as it’s own aesthetic, eventually branched out into different schools of timing. Each one is a refined method of representing movement in a stylized way. They don’t strive towards realism, their beauty is in how unrealistic they are while still communicating ideas. They are all solutions to the same problem: how does a character get from one place to another.

Animation schools are extremely dogmatic about teaching essentially Disney timing, the 3d animation we see in the cinema is just a continuation of these old principles. There’s nothing inherently wrong with that, but theres so much else to explore. A lot of (dumb) people dismiss South Park’s animation, but it’s an education in minimalism. Richard Williams’s style (the 2nd clip) is obsessively smooth and floaty. Anime uses very few drawings and feels choppy and solid.

Hopefully this shows you that animation is basically music, theres entire genres of motion if you look deep enough.

i took the day off work to spend time on the internet / animate

this is a beaut

this is how i feel regarding my life lately

this is how i feel regarding my life lately

artcollage:

Paolo Troilo

THEME BY PARTI